On the 13th of August last year, the niche cult hit of Payday 2 touched ground. In the space of just under a year it has won many awards from the Golden Joystick Best Multiplayer to many different publications Best Choice awards. Payday 2 is out on PC, Xbox 360, PS3 and also the New-Gen systems that everyone is gushing over still. Payday 2 is an amazing game that has come to us from Overkill Software, Starbreeze Studios and 505 Games and within the time from Launch to September is managed to sell 1.5 million copies of which a vast amount were digital sales. So for a game nearly a year old why are we only just touching upon it? Well, Payday 2 is very near and dear to my heart in particular and some other members here at Brilliantly Epic. We’re all huge fans of the 4 player co-op titles that we seeing a bit more and more thanks to successes like Left 4 Dead and Payday, but what makes Payday 2 different? Payday 2, to date, has released 15 DLC packs -15 in under 12 months – that’s impressive. Six of these pieces of DLC are totally free and include four new heists, a brand new difficulty and their new Infamy system (which still isn’t finished but is there for those of us who’ve managed to log near 300 hours in somehow). The other nine DLC’s are all for either £4-5, or if you prefer about $7. It’s incredibly wonderful to see a developer put this kind of dedication and prolonged care into their game and in an age where games from AAA companies are released when they’re full of bugs and unbalanced it’s this sort of support that makes you realize the future of gaming might not be with the $55-million budgeted games. So, Overkill are nothing but a class act in my book; DLC that’s always on time and nearly clock-work at this point, a game that really supports team-work (seriously the difference you see when working together vs. doing your own thing REALLY shines through) but just exciting content new and old – One of my favorite missions is still one that came out originally, but some of the new heists they’ve dropped have been truly stellar (we’ll ignore the Transport missions Overkill – just don’t pull that again). So, with the latest drops of a Sniper Rifle Pack, a Shotgun Pack and also The Big Bank Heist, I do wonder what Overkill have still got up their sleeves. Sure Infamy needs finishing, but that’s not the end of the road. For those who don’t know, Overkill have been funded $6 Million to keep their DLC going for 20-months, and at this point they’ve still got 13 out of those 20 left. So, in 11 months they’ve managed to release 15 DLCs, an interesting 15 too with the Gage Mod Pack and the Shotgun & Sniper packs I feel Overkill are still trying to find their ground on how to let users gain access to gun mods. With the latest Heist missions, I’d say they’ve got that down pat for future jobs, maybe it’ll be another bank, maybe we’ll have to rob a local Mob Boss who really knows, we’ve already broken into the FBI and robbed a Private Arms Company blind. So what does the future of Overkill’s Payday 2 hold? We don’t know…. yet and now that David Goldfarb has left the Payday 2 team, the future seems even more clouded as to the outcome. Will we see a drop in quality of DLC? Or does the team have a strong enough dedication to keep moving despite this saddening news?